![]() There’s a door with funny markings Lara can open by hitting a big green glowing button. I’m guessing the fire arrows will come soon so that becomes a bit easier (since there is no torch in this game-glowsticks are much better most of the time). There are also propaganda posters in this area, although since Lara can’t carry things and jump, she can’t burn them yet. Upstairs, Lara gets to learn how to make Molotov cocktails. Of course, on the other hand, if Lara were killing normal people, then she would have to be the crazy one, and nobody wants to fantasize about being a homicidal maniac. Magic.” I suppose it’s nice to be able to justify that the enemy is either religious fanatics (Konstantin) or traitors (Ana) or insane (this guy), but part of me wants the narrative to be a little more complex. He says that he doesn’t “think Ana shares our faith,” then goes on to talk about how he killed a Remnant “with my hands, so I could see the light in her eyes go out. Like animals.”), Lara finds another journal from a Trinity soldier. In one of the barracks (in which the prisoners lived in “Cages. (Sorry, there aren’t any screenshots of it I could find, and I don’t have the dongle to take them myself… but if one of you buys it on Steam and takes one, you should paste it in the comments!) Inside one of the little huts in the mining area is a hard copy of a game of Tetris (which was actually invented by some former Soviets about the impossibility of continuous conformity in the USSR and smuggled out to be produced in the US), although Lara doesn’t explicitly identify it (The Game in Gulag Possessions). There’s also a new cave and a door I can’t yet open (now I need explosives), so I’m going to keep going with the mission quest for a bit. ![]() Well, I shot the blasted thing, so it’s done. Also because I’m supposed to shoot it, not catch it, and I just spent a lot of time trying to catch one. Why not? Why not is apparently because there are a million bloody crows in this level, and only ONE of them is the crow I’m looking for, and that crow looks exactly the same as all the other crows, even when I use my survivor sight (which turns all killable and usable objects gold). Lara’s logging house friend in the Soviet Installation immediately needs more help once I turn in the last quest: I apparently need to track a confused crow carrying a message to the wrong person. Fire, for what it’s worth, is one of those things that will never fail to amuse me as a mechanic. We’ve now been following Lara long enough that it’s time for things to start to get on my nerves, but the game-as good games will-throws in some curveballs to keep me entertained. ![]()
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